This game is multiplayer

The Only Backend Your Game Needs

Build multiplayer painlessly with Game Servers, Matchmaking, and Authentication. Customize endlessly using Backend Scripting. Scale effortlessly with DDoS Mitigation and Monitoring.
Open-Source & Self-Hostable.
Install Plugin
Create & deploy a multiplayer game from scratch in under 5 minutes.

Dedicated Game Server Hosting

Autoscaling & instant servers. Includes DDoS mitigation, monitoring, & crash reporting. Supports TCP, UDP, WebSockets, & more.

Matchmaking, Lobbies, & Parties

Supports casual, competitive, MMO, and turn-based. Works with server-authoritative, P2P, & async multiplayer.

Accounts, Friends, & Presence

Display friends online & facilitate playing together. Authenticate with email, username, or social.

100% Modular & Scriptable

Pick and choose modules to use. Easily write server-side scripts & real-time actors. Database included for free. Powered by Open Game Backend.

...and so much more

Achievements
Analytics
Authentication
Chat
Currency
Email
Friends
Game Saves
Groups
Leaderboards
Lobbies
Matchmaker
Parties
Rate Limit
Tokens
Uploads
Users

Powering play sessions
for FPS games

Single Tool to Manage Your Game Servers & Backend

Manage running servers, see players online, view logs, inspect crashes, and monitor performance.

Game Server Management Image

Seamlessly Built into Your Favorite Engine

  • Create & deploy a multiplayer game from scratch in under 5 minutes
  • Deploy existing multiplayer games using integrations with networking libraries
  • One-click deploys for playtesting
  • Includes tools for developing multiplayer games locally
  • High quality SDKs & documentation

Included for Free

DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Other services ~$259.50/mo
Rivet $0.00

Need even more customization?

Custom modules without server hassels

Write backend modules with TypeScript, Postgres, and real-time actors. Auto-generate SDKs for your module to use in engine. Reuse modules across multiple games with registries.

Documentation
Access to low-level APIs

Build with low-level APIs for highly custom use cases. Includes APIs for provisioning servers, customizing networking, managing builds, and tuning DDoS protection rules.

Fully automatable cloud

Build custom deploy pipelines using Rivet's cloud APIs. Anything you can do via a GUI is available as an API & CLI.

Documentation
Integrated with existing tools

Works with your favorite tools & existing backends. Integrate Rivet incrementally without having to rewrite anything.

Documentation

Our commitment to open-source

Everyone who works at Rivet has shipped a multiplayer game. We've all experienced how much time & money is required to ship a game, and how much harder it is to maintain it.

We refused to use closed-source solutions that locked us in and failed to grow alongside our use cases, so we always opted to build solutions ourselves. To build the tool we needed, we knew it had to make it radically open-source.

The future of game development is open-source and we're here to lead the way.

Permissive License (Apache 2.0)
Audit security
Optionally self-host on-premise
100% crustacean-certified Rust
Trust no-one, own your backend
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Level Up with Rivet
and get back to game development
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Rivet

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

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